Developer Interview #1: Kevin Shortt

Welcome back to the Dev Blog!

As I’d promised in the first entry, I’ve got a bunch of interviews with our developers for you. Walking the halls of “the bunker,” I see an awful lot of our devs sporting t-shirts emblazoned with the codenames of past projects they have worked on for Ubisoft (Avatar: The Game has had a few codenames of its own over the last few years of development). So, the first thing I wanted to do as your humble Community Developer was acquaint you with some of the key members of our team and show off their experience and talent. To that end, I presented these developers with five questions regarding their past and present work.

Without further ado, I’d like to introduce you to Kevin Shortt, our “Story Guy.”

ComDevGabe: What games have you worked on previously?

Kevin Shortt: I’ve been a scriptwriter and story designer with Ubisoft Montreal since 2006. I’ve shipped two games: Far Cry 2 and Lost - Via Domus.

CDG: What did you feel were the biggest innovations with those titles?

Kevin: Far Cry 2 was especially exciting for me since we attempted to create a dynamic story that shows tangible results based on multiple player choices. I worked with Patrick Redding, the lead story designer for FC2 and Clint Hocking, the creative director. They’re both an inspiration to work with and I’m extremely proud of the work we did on that game. I think we’ve still got lots of work ahead to make dynamic narrative a true success story, and Far Cry 2 represents a significant stepping stone.

CDG: What are you doing on Avatar?

Kevin: I’m the lead scriptwriter and story designer on Avatar. I’m responsible for coming up with the story for our game and ensuring it enhances the game experience and expands on the universe that James Cameron has created. To do that we’ve worked closely with James Cameron and his team. They opened their doors to us. We got a close-up look at all their working assets. And they were wonderfully receptive to our ideas.

CDG: How has your past experience helped you?

Kevin: By past experience, I’m guessing you mean my life before game development. Before joining Ubisoft, I was a filmmaker and a writer & producer for television. That experience has been invaluable. Storytelling in film is all about shorthand. How do you convey an idea or emotion in the simplest ways, with a single shot, with a single word – or no words at all? Storytelling in games is so often in support of the game design. The last thing we want is that a story takes over the adventure. If you wanted to sit and watch a story, you’d rent a movie or see a play, right? Well, a game is all about interacting. So my job is to find ways to tell the story in the simplest fashion that enhances the game experience without getting in the way. And without a doubt, my experiences with scriptwriting for film has been key to my success in video game writing.

CDG: Do you have any anecdotes from your history as a developer or from Avatar’s development?

Kevin: The most unusual thing about working on Avatar is the intense level of security. Within the Ubisoft studio, the Avatar team has been cordoned off from the rest of the building. Access is highly restricted and we’re tucked in a corner of the studio affectionately called the bunker. It’s unusual for a project to be so removed from the rest of the studio in this way.

Thanks Kevin!

5 Responses to “Developer Interview #1: Kevin Shortt”

  1. [...] is now online. The first snapshot is with Kevin Shortt, the lead script writer on the Avatar Game. CLICK HERE to read the [...]

  2. Polprav says:

    Hello from Russia!
    Can I quote a post in your blog with the link to you?

  3. UbiGabe says:

    Sure, I don’t think there would be a problem with that as long as there is a link back to the original story. Thanks for asking!

  4. Federico says:

    Very nice interview! I’m looking forward greatly to seeing the finished work of both the film and game crew.

    December, watch out! Here we come!

  5. Exytrans says:

    Я с Вами согласен. В этом что-то есть. Теперь стало всё ясно, благодарю за помощь в этом вопросе.





James Cameron’s Avatar: The Game © 2009 Twentieth Century Fox Film Corporation. Game Software excluding Twentieth Century Fox Film Corporation elements: © 2009 Ubisoft Entertainment. All Rights Reserved. James Cameron's Avatar: The Game, James Cameron's Avatar and the Twentieth Century Fox logo are trademarks of Twentieth Century Fox Film Corporation. Licensed to Ubisoft Entertainment by Twentieth Century Fox Film Corporation. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. The Lightstorm Entertainment logo is a trademark of Lightstorm Entertainment, Inc. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment America Inc. Wii and Nintendo DS are trademarks of Nintendo. © 2006 Nintendo. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. Software platform logo (TM and ©) EMA 2006.